January 16, 2017 at 3:53pm


Had only an hour or two today so I decided to setup a flexible attribute system (see bottom left when I ride the tank). I can now add any attributes (HP, Armor, Damage, etc) and have it display on the hud + have it affect gameplays. To test it out I had to try a little tank shooting.. it’s shaping up nicely!

Bewm bewmBewm bewm

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Week one Well, week one on ActionRTS is over. It might not look like much right now but I have a bunch of systems in place to make the implementation of the
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Queues and building I had a nice talk with Phil concerning (building) units queues. We were debating whether it would be better to implement them in a Starcraft fashion