January 18, 2017 at 3:40pm

Basic harvesting

As I am getting ready to implement AI, I have to go against my rule of not focusing on gameplay code so my AI has something to do (and I have a task or two to give him)

Since it’s going to take a few days before I have anything interesting to post, here’s a GIF of me collecting resources.

Gulp gulpGulp gulp


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Queues and building I had a nice talk with Phil concerning (building) units queues. We were debating whether it would be better to implement them in a Starcraft fashion
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Pathfinding and basic commandeering On the road to AI, I realized I would need to implement pathfinding since most decisions are based on positioning. It is very tedious to implement