January 9, 2017 at 3:28pm

First menus and RTS view

These days are all about internal systems. I changed the way cameras works internally which allowed me to have a nice little mechanism in place to have the focused unit action menus. As you can see in the below GIF, when I enter the station my camera changes to RTS mode (With panning and such) and a menu presents itself with build options.

It’s becoming easier and easier to add units behaviors and interaction options. Tomorrow will be spent on updating controller code to support these news options as well as some cleanup. I’ll also try to squeeze something fun and GIF-worthy.

Spawn away!Spawn away!

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Week two Second week was a big one. I’m still implementing boring stuff and coding complicated things like AI and pathfinding. My Friday was spent mostly
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Week one Well, week one on ActionRTS is over. It might not look like much right now but I have a bunch of systems in place to make the implementation of the