For a cleaner toolbox
I am always a bit OCD with my tools. I want everything to be neat and clean. I like to think that I apply it to code as much as possible without overdoing it.
There are a bunch of tools to help you do just that in Unity and I have two favorites for inspectors. Also, your game/level designers will love it.
Both are very good so I suggest to checkout the documentation and see which fits your workflow best. Not only it makes everything more ordered and easier to read but you can also apply state logic such as warning messages if boxes are unticked.
Case in point, see my LocalInput inspector before and after;