Well I thought it would take much longer but it seems like I have succeeded at implementing a behavior tree with my AI. Right now it is dumb but flexible so these guys should be helping with chores pretty soon.
One of the main challenge was making the AI of what it is currently controlling and acting accordingly. For instance, it might be controlling a soldier but that soldier might hop on a vehicle with a specific set of orders so it gets a bit more complex.
Tomorrow, I’ll make sure they guys bring the moolah home using the harvester.