January 19, 2017 at 7:26pm

It’s Alive!

Well I thought it would take much longer but it seems like I have succeeded at implementing a behavior tree with my AI. Right now it is dumb but flexible so these guys should be helping with chores pretty soon.

One of the main challenge was making the AI of what it is currently controlling and acting accordingly. For instance, it might be controlling a soldier but that soldier might hop on a vehicle with a specific set of orders so it gets a bit more complex.

Tomorrow, I’ll make sure they guys bring the moolah home using the harvester.

Get BusyGet Busy

Basic behavior tree for some random walking aroundBasic behavior tree for some random walking around


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Pathfinding and basic commandeering On the road to AI, I realized I would need to implement pathfinding since most decisions are based on positioning. It is very tedious to implement
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Week two.. is done Second week was a big one. I’m still implementing boring stuff and coding complicated things like AI and pathfinding. My Friday was spent mostly