Queues and building
I had a nice talk with Phil concerning (building) units queues. We were debating whether it would be better to implement them in a Starcraft fashion (One queue per building) or just go one queue per type of unit. We decided to go with the latter since it would make the pace a bit faster considering this is an Action RTS.
As usual, this is built as a system so it would be a matter of checking a box to make it one queue per building and a matter of minutes to make a completely different build system (kill based, currency based, etc.)
Up next, resource harvesters!