January 5, 2017 at 9:23pm

What I’m up to

I am making good progress (considering it’s been two full days) on my current game project so I thought I’d write some sort of feature set I’d like to reach on release.

In a nutshell, I am working on a cross between HellDivers and Starcraft. A long time ago I used to play Battlezone 1 & 2 (and Natural Selection later on) and I always appreciated the fact that could change the outcome of a RTS game using your skills rather than pure strategy.

So, here’s a list of the main features I am aiming for;

  • Local and Networked multiplayer
  • Skirmish matches (instead of a campaign, for now)
  • Keyboard+Mouse & Controller support (Playing with a DS4 already)
  • Steam (Win/Mac) + PS4 support, eventually.
  • Lua modding for game modes (Probably later on)

In terms of settings and such, no idea. We’ll see in a couple of months. It’s a huge undertaking so I’m hoping I’ll be able to bring Action RTS to fruition.

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Week two Second week was a big one. I’m still implementing boring stuff and coding complicated things like AI and pathfinding. My Friday was spent mostly